Esgran

The seat of the militaristic, mercantile Esgran Empire, constantly at war with the neighboring Republic of Frayja. Its population is mostly humans, with some halflings and half-humans. Has a temperate climate.

Avonnach Fields
Grasslands and hilly terrain. The Avonnach Fields (and the Grand Steppe to the north of them) are the main battleground of the Esgran/Frayja war.

Frayjan Badlands
A rocky waste which is generally avoided. Very sparsely populated. Myths tell of powerful rock monsters who inhabit the Badlands.

Harthport
A major port at the edge of the Sea of Curses, and usually a stop for anyone sailing to or from Alaru Bay to the east. The crew is wanted here for a job that went poorly prior to their trip to Aramoor.

Redlock Forest
A massive area of deciduous forest, and the subject of much popular folklore. In the south of the forest is Pallabar, a large gnomish settlement. Further north is the town of Greenhollow, where Skraw and their mentor Shaumar last lived before becoming separated.

Terremond
A former fishing town (and waypoint between Wyvern's Gate and Harthport) that grew into a city. Terremond is the most industrious of Esgran's major cities.

Wyvern's Gate
The capital of the Esgran Empire and the largest city by the sea. King Drazlad rules from here, and there's a massive district where the wealthy live. Outside, they are surrounded by heavily fortified walls and countless commoners. Tristram lived near here.